

My main goal was to keep the concept as good as possible to really hone my accuracy skills. If I developed the concept myself I’d pay my attention to composition and color scheme as these are one of the most important principles you’d need to nail before adding smaller details through modeling and texturing. The style, composition and color palette really magnetized me and I was just compelled to turn it into a 3D scene.

It all began with browsing through the stylized concept art on ArtStation where I came across this concept by Star Academy. I started my work on this scene exactly two months ago when I could find some free time. I’m currently working on a great upcoming game which unfortunately I can’t disclose due to being under an NDA contract, but expect some cool stuff soon! Forest Diorama Some of my favorites include working on Lego Batman, Dumb Ways to Die 2 and 3, working alongside Ryan McMahon and Perry Zielonka on our own Defend the Bits and working with Jordan Pascal on our latest game AR Robot. Back then I already decided what I was going to do. After high school, I went to study at AIE for 2 years and then shortly after I started working at Playside Studios.Īt Playside I’ve had the opportunity to work on a wide range of games for various IPs, from kids cartoons to big Hollywood blockbusters and, of course, our own titles. My interested in games and game art arose after my school trip to the A cademy of Interactive Entertainment. However, hands differ in shapes and sizes, so these workarounds only offer partial solutions to the problem.Hi, my name’s Harry Stringer and I’m a 3D artist at Playside Studios. To work around this, most games apply clever tricks, like covering the player's hands or showing gloves instead. Although this sounds like a small detail, it can really break the immersion, especially in VR. Seeing someone else's hands move instead of your own feels uncanny and causes cognitive dissonance. Hand-object interaction is in the center of a great virtual reality experience. This is even more relevant in virtual reality, where the control is, literally, in the player's hands. You can customize your character in some MMORPGs, but it still requires heavy manual tweaking to make them look like you. When playing a game, you see the body and hands of your playable avatar instead of your own. Despite all that I came to the realization that we might control these characters - our avatars in a way-, but in effect, they have nothing to do with us! When diving into a game like this, one experiences a variety of emotions and may also grow as a person at the end. I've always preferred story-driven games to the competitive ones.
